Aniimo Characters: All 94 Aniimo by Element, Role and Habitat
All 94 Aniimo with element, role, total attribute value and habitat, plus how to build a team and how elemental matchups work.

Aniimo has 94 creatures, and every one has a fixed element, role, total attribute value and habitat. Use the tables below to find what you need: looking for a healer, go to the seven Heal entries; missing a Rock DPS, open the Rock group; about to go catch something, check its habitat first and pick the region.
Start with the official filtered index
The official Aniimo index is itself a filterable database, which is faster than scrolling a table:
- Traditional Chinese: official Chinese index
- English: Official Aniimo Index
Inside, three filter groups sit at the top: elements (Holy, Fire, Ice, Dark, Electric, Grass, Water, Rock, Wind), roles (DPS, Support, Heal, BREAK, Energy) and stage (Lumin, Gamma, Nova). Opening any entry shows its stat breakdown, evolution route, habitat, homeland ability, trait and full skill list.
Finding by role: cover the scarce slots first
The thing that blocks most teams is not damage, it is having nobody to heal or restore energy. Those two roles together are only 17 Aniimo:
| Role | Count | Strongest by total |
|---|---|---|
| DPS | 34 | Sunscale Drake (536), Gachapus (529), Malevsera (525), Slumbear (524), Voltclaw (520) |
| Support | 18 | Chandelier Jelly (540), Ant Fortress (536), Thundersaur (532), Driftotter (532), Dozefleece (530) |
| Heal | 7 | Livfluff (550), Frostwyrm (520), Dreamwing (515), Prankfish (468), Leafgrazer (467) |
| BREAK | 26 | Wavewalrus (575), Argenthelm (555), Soulwolf (551), Buriberry (550), Crystalcrab (550) |
| Energy | 10 | Coraldrake (572), Plumeibis (540), Lotusdragon (530), Witchgrass (530), Dreamfly (528) |
Note that the names above are the ones in the current English index; each language’s index uses its own naming for the same entries.
The 15 highest total attribute values
Total is the sum of HP, BREAK, ATK, M.DEF, P.DEF and REGEN, which makes it the most direct public read on an Aniimo’s stat line. These 15 sit at the top, and most only get there after evolving to Nova stage.
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Wavewalrus | ice | BREAK | 575 | Crescent Bay |
| Coraldrake | rock/water | Energy | 572 | Crescent Bay |
| Argenthelm | wind | BREAK | 555 | Russet Highlands |
| Soulwolf | dark/fire | BREAK | 551 | — |
| Buriberry | grass | BREAK | 550 | — |
| Crystalcrab | ice | BREAK | 550 | — |
| Crystalvine | rock | BREAK | 550 | — |
| Livfluff | grass/water | Heal | 550 | — |
| Magmadon | fire/rock | BREAK | 549 | Berylline Causeway |
| Armorguard | dark | BREAK | 548 | Russet Highlands |
| Puffotter | water | BREAK | 545 | The Argent Strait |
| Chandelier Jelly | electric | Support | 540 | Tideblossom Coast |
| Plumeibis | water | Energy | 540 | Tideblossom Coast |
| Sunscale Drake | fire | DPS | 536 | — |
| Ant Fortress | rock | Support | 536 | Berylline Causeway |
Stats are not the whole story; matchups, skill sets and team composition all change outcomes. But this table is the quickest way to judge whether an Aniimo is worth investing in.
The full index: all 94 Aniimo
Grouped by element, sorted by total within each group. Entries marked ”—” are evolved forms that do not spawn in the wild and must be evolved from the previous stage.
holy (2)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Fennelun | holy | DPS | 504 | — |
| Helion | holy | DPS | 504 | — |
fire (9)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Inferlupa | fire | BREAK | 551 | — |
| Magmarex | fire | BREAK | 549 | Zephyrus Landbridge |
| Infergon | fire | DPS | 536 | — |
| Flamerion | fire | 502 | Beast Fang Ridge | |
| Scorchhowl | fire | DPS | 495 | Beast Fang Ridge |
| Lavazar | fire | BREAK | 494 | Zephyrus Landbridge |
| Flameruff | fire | DPS | 445 | Nimbus Fields |
| Sparki | fire | 426 | Nimbus Fields | |
| Emberpup | fire | DPS | 371 | Nimbus Fields |
ice (8)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Wavwal | ice | BREAK | 575 | Crescent Bay |
| Geoclaw | ice | BREAK | 550 | — |
| Malevsera | ice | DPS | 525 | — |
| Malangel | ice | DPS | 515 | — |
| Glynsera | ice | DPS | 503 | Beast Fang Ridge |
| Cheekie | ice | BREAK | 488 | Crescent Bay |
| Fenrier | ice | DPS | 453 | Beast Fang Ridge |
| Bonesky | ice | DPS | 377 | Beast Fang Ridge |
dark (11)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Rookey | dark | BREAK | 548 | — |
| Dreaple | dark | Support | 530 | — |
| Witchin | dark | 530 | Mistwoods | |
| Fragrancier | dark | Support | 514 | Sea of Flowers |
| Pawney | dark | DPS | 512 | — |
| Ignitis | dark | DPS | 492 | Berylline Causeway |
| Stellarys | dark | DPS | 485 | Forest of Falling Stars |
| Dewy | dark | Support | 437 | Sea of Flowers |
| Wisptis | dark | DPS | 419 | Berylline Causeway |
| Celestis | dark | DPS | 412 | Nimbus Fields |
| Helmut | dark | BREAK | 339 | Russet Highlands |
electric (10)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Luminelle | electric | Support | 540 | Tideblossom Coast |
| Dazmand | electric | Support | 532 | — |
| Blazen | electric | BREAK | 530 | Blitzwood |
| Besauce | electric | 521 | — | |
| Fulmintis | electric | DPS | 520 | — |
| Fenmane | electric | DPS | 505 | Driftwise Meadow |
| Veilfloat | electric | Support | 486 | Tideblossom Coast |
| Bolty | electric | BREAK | 450 | Blitzwood |
| Fentuft | electric | DPS | 429 | Driftwise Meadow |
| Bulbly | electric | Support | 404 | Tideblossom Coast |
grass (12)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Tuckin | grass | BREAK | 550 | — |
| Glameep | grass | Heal | 550 | — |
| Pomawk | grass | BREAK | 535 | Rosetower Woods |
| Leafy | grass | 530 | Mistwoods | |
| Melloblum | grass | Support | 512 | Rosetower Woods |
| Irisal | grass | DPS | 504 | Sea of Flowers |
| Thornblade | grass | DPS | 499 | Sea of Flowers |
| Bubbeep | grass | Heal | 467 | Crescent Bay |
| Hummin | grass | BREAK | 458 | Nimbus Fields |
| Pomegg | grass | BREAK | 455 | Rosetower Woods |
| Budsquire | grass | DPS | 424 | Sea of Flowers |
| Iris | grass | DPS | 397 | Sea of Flowers |
water (14)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Panpanta | water | BREAK | 545 | Echoback Landing |
| Erlath | water | 540 | Tideblossom Coast | |
| Piopiota | water | Support | 532 | — |
| Gachapus | water | DPS | 529 | Crescent Bay |
| Glacy | water | Heal | 520 | — |
| Sherro | water | DPS | 509 | — |
| Popota | water | BREAK | 471 | Echoback Landing |
| Pranky | water | Heal | 468 | Nimbus Fields |
| Fahloo | water | 459 | Tideblossom Coast | |
| Sheldon | water | DPS | 458 | Echoback Landing |
| Popapus | water | DPS | 450 | Crescent Bay |
| Susuta | water | BREAK | 411 | Echoback Landing |
| Shelly | water | DPS | 382 | Crescent Bay |
| Skippy | water | Heal | 332 | Nimbus Fields |
rock (14)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Coraliz | rock | 572 | Crescent Bay | |
| Minespine | rock | BREAK | 550 | — |
| Bailite | rock | Support | 536 | Zephyrus Landbridge |
| Shrubclaw | rock | BREAK | 535 | Berylline Causeway |
| Grizbo | rock | DPS | 524 | Rosetower Woods |
| Bouldus | rock | Support | 521 | Berylline Causeway |
| Waleetle | rock | DPS | 520 | — |
| Geodeback | rock | BREAK | 495 | — |
| Reefish | rock | 486 | Crescent Bay | |
| Budclaw. | rock | BREAK | 454 | Zephyrus Landbridge |
| Cubbo | rock | DPS | 445 | Rosetower Woods |
| Baleetle | rock | DPS | 442 | Berylline Causeway |
| Cozite | rock | Support | 438 | Zephyrus Landbridge |
| Pebbling | rock | BREAK | 412 | Zephyrus Landbridge |
wind (14)
| Name | Element | Role | Total | Habitat |
|---|---|---|---|---|
| Helgon | wind | BREAK | 555 | Russet Highlands |
| Tubster | wind | BREAK | 535 | The Argent Strait. |
| Somniwing | wind | 528 | — | |
| Tromber | wind | Support | 522 | The Argent Strait. |
| Turbo | wind | Support | 520 | Nimbus Fields |
| Eklue | wind | Support | 518 | Forest of Falling Stars |
| Gracewing | wind | Heal | 515 | — |
| Helmwhelp | wind | BREAK | 500 | Russet Highlands |
| Cornet | wind | DPS | 489 | The Argent Strait. |
| Chirpi | wind | Support | 443 | Nimbus Fields |
| Nimbi | wind | Support | 442 | Nimbus Fields |
| Eko | wind | Support | 440 | Forest of Falling Stars |
| Flutternym | wind | Heal | 437 | Sea of Flowers |
| Jawling | wind | BREAK | 416 | Russet Highlands |
Dual-element Aniimo
13 Aniimo carry two elements, which gives them skill coverage against more targets:
| Name | Element | Role | Habitat |
|---|---|---|---|
| Soulwolf | fire/dark | BREAK | — |
| Frostwyrm | water/ice | Heal | — |
| Lotusdragon | grass/water | Energy | Mistwoods |
| Witchgrass | dark/grass | Energy | Mistwoods |
| Budclaw | rock/grass | BREAK | Berylline Causeway |
| Shrubclaw | rock/grass | BREAK | Zephyrus Landbridge |
| Dreamfly | wind/grass | Energy | — |
| Sunscale Drake | fire/rock | BREAK | Berylline Causeway |
| Magmadon | fire/rock | BREAK | Berylline Causeway |
| Scallopfish | rock/water | Energy | Crescent Bay |
| Coraldrake | rock/water | Energy | Crescent Bay |
| Leafgrazer | grass/water | Heal | Crescent Bay |
| Livfluff | grass/water | Heal | — |
The cost of a dual element is a wider set of weaknesses, so check what you are about to fight before bringing one out.
How elements counter each other
The nine elements are Holy, Fire, Ice, Dark, Electric, Grass, Water, Rock and Wind. Elements decide two things: what damage type your skills deal, and what modifier you take when you are hit.
Counters are real damage modifiers, which the official trait text confirms. Lunara’s “Moonforce” and Helion’s “Sunforce” both state that when no elemental counter is in play, final damage increases by an extra 20% — meaning that once a counter does exist, that 20% is gone. Skills also strip resistance directly: Lunara’s Glow Volley stacks “Fox Mark” on the target and lowers its Light resistance, up to three stacks.
To see exactly who counters whom, open the element table in the game’s combat UI. The official index’s element filter then lets you work backwards to which Aniimo you could bring.
In practice:
- Read the enemy’s element first, then pick a counter from the index.
- Keep two damage elements on the team so one matchup cannot shut you down.
- Against dual-element enemies, attack the type both of its elements are weak to.
- Do not judge by stats alone; a bad matchup will stall a high-total Aniimo.
Evolution and forms
Stages run Lumin, Gamma and Nova. Full routes are in the index: Emberpup to Flameruff to Scorchhowl to Soulwolf is one four-step line, and Scorchhowl alone has Highland and Mountain Woods forms.
The official index has a gap in its numbering (there is no NO.030), which means entries are still being filled in. Treat a missing number as “not added yet”, not as a removed Aniimo. The patch on 2026-09-18 also changed the item consumed to evolve Squarrel, so older guides may be out of date. The full mechanics, stages and materials are on the evolution guide.
Forms follow the environment. Official showcases name Basic, Rain, Glow, Intertidal, Forest and Cloud Sea forms, each tied to a region’s signature Aniimo. To farm a form, go back to its region and wait for the weather. Habitats are on the Idyll page.
Rare forms and perfect potential are explained on the rare forms page.
Building a team
| Slot | How to choose |
|---|---|
| Main DPS | Pick the element that counters your target, then sort by total |
| Heal or Energy | Choose from the 7 Heal and 10 Energy Aniimo, favouring higher totals |
| BREAK | 26 options; the job is burning the enemy break gauge to open damage windows |
| Support | 18 options; look for team-wide buffs or resistance shred |
| Traversal | Check the homeland ability field; Sprint and flight decide which regions you can enter |
Which starter to pick is on the starter comparison, and the opening order is in the beginner guide.