Aniimo Creatures

Aniimo Characters: All 94 Aniimo by Element, Role and Habitat

All 94 Aniimo with element, role, total attribute value and habitat, plus how to build a team and how elemental matchups work.

9/13/2026 Aniimo Wiki Editorial Team Last updated: 9/19/2026
Aniimo Characters: All 94 Aniimo by Element, Role and Habitat video

Aniimo has 94 creatures, and every one has a fixed element, role, total attribute value and habitat. Use the tables below to find what you need: looking for a healer, go to the seven Heal entries; missing a Rock DPS, open the Rock group; about to go catch something, check its habitat first and pick the region.

Start with the official filtered index

The official Aniimo index is itself a filterable database, which is faster than scrolling a table:

Inside, three filter groups sit at the top: elements (Holy, Fire, Ice, Dark, Electric, Grass, Water, Rock, Wind), roles (DPS, Support, Heal, BREAK, Energy) and stage (Lumin, Gamma, Nova). Opening any entry shows its stat breakdown, evolution route, habitat, homeland ability, trait and full skill list.

Finding by role: cover the scarce slots first

The thing that blocks most teams is not damage, it is having nobody to heal or restore energy. Those two roles together are only 17 Aniimo:

RoleCountStrongest by total
DPS34Sunscale Drake (536), Gachapus (529), Malevsera (525), Slumbear (524), Voltclaw (520)
Support18Chandelier Jelly (540), Ant Fortress (536), Thundersaur (532), Driftotter (532), Dozefleece (530)
Heal7Livfluff (550), Frostwyrm (520), Dreamwing (515), Prankfish (468), Leafgrazer (467)
BREAK26Wavewalrus (575), Argenthelm (555), Soulwolf (551), Buriberry (550), Crystalcrab (550)
Energy10Coraldrake (572), Plumeibis (540), Lotusdragon (530), Witchgrass (530), Dreamfly (528)

Note that the names above are the ones in the current English index; each language’s index uses its own naming for the same entries.

The 15 highest total attribute values

Total is the sum of HP, BREAK, ATK, M.DEF, P.DEF and REGEN, which makes it the most direct public read on an Aniimo’s stat line. These 15 sit at the top, and most only get there after evolving to Nova stage.

NameElementRoleTotalHabitat
WavewalrusiceBREAK575Crescent Bay
Coraldrakerock/waterEnergy572Crescent Bay
ArgenthelmwindBREAK555Russet Highlands
Soulwolfdark/fireBREAK551—
BuriberrygrassBREAK550—
CrystalcrabiceBREAK550—
CrystalvinerockBREAK550—
Livfluffgrass/waterHeal550—
Magmadonfire/rockBREAK549Berylline Causeway
ArmorguarddarkBREAK548Russet Highlands
PuffotterwaterBREAK545The Argent Strait
Chandelier JellyelectricSupport540Tideblossom Coast
PlumeibiswaterEnergy540Tideblossom Coast
Sunscale DrakefireDPS536—
Ant FortressrockSupport536Berylline Causeway

Stats are not the whole story; matchups, skill sets and team composition all change outcomes. But this table is the quickest way to judge whether an Aniimo is worth investing in.

The full index: all 94 Aniimo

Grouped by element, sorted by total within each group. Entries marked ”—” are evolved forms that do not spawn in the wild and must be evolved from the previous stage.

holy (2)

NameElementRoleTotalHabitat
FennelunholyDPS504—
HelionholyDPS504—

fire (9)

NameElementRoleTotalHabitat
InferlupafireBREAK551—
MagmarexfireBREAK549Zephyrus Landbridge
InfergonfireDPS536—
Flamerionfire502Beast Fang Ridge
ScorchhowlfireDPS495Beast Fang Ridge
LavazarfireBREAK494Zephyrus Landbridge
FlamerufffireDPS445Nimbus Fields
Sparkifire426Nimbus Fields
EmberpupfireDPS371Nimbus Fields

ice (8)

NameElementRoleTotalHabitat
WavwaliceBREAK575Crescent Bay
GeoclawiceBREAK550—
MalevseraiceDPS525—
MalangeliceDPS515—
GlynseraiceDPS503Beast Fang Ridge
CheekieiceBREAK488Crescent Bay
FenriericeDPS453Beast Fang Ridge
BoneskyiceDPS377Beast Fang Ridge

dark (11)

NameElementRoleTotalHabitat
RookeydarkBREAK548—
DreapledarkSupport530—
Witchindark530Mistwoods
FragrancierdarkSupport514Sea of Flowers
PawneydarkDPS512—
IgnitisdarkDPS492Berylline Causeway
StellarysdarkDPS485Forest of Falling Stars
DewydarkSupport437Sea of Flowers
WisptisdarkDPS419Berylline Causeway
CelestisdarkDPS412Nimbus Fields
HelmutdarkBREAK339Russet Highlands

electric (10)

NameElementRoleTotalHabitat
LuminelleelectricSupport540Tideblossom Coast
DazmandelectricSupport532—
BlazenelectricBREAK530Blitzwood
Besauceelectric521—
FulmintiselectricDPS520—
FenmaneelectricDPS505Driftwise Meadow
VeilfloatelectricSupport486Tideblossom Coast
BoltyelectricBREAK450Blitzwood
FentuftelectricDPS429Driftwise Meadow
BulblyelectricSupport404Tideblossom Coast

grass (12)

NameElementRoleTotalHabitat
TuckingrassBREAK550—
GlameepgrassHeal550—
PomawkgrassBREAK535Rosetower Woods
Leafygrass530Mistwoods
MelloblumgrassSupport512Rosetower Woods
IrisalgrassDPS504Sea of Flowers
ThornbladegrassDPS499Sea of Flowers
BubbeepgrassHeal467Crescent Bay
HummingrassBREAK458Nimbus Fields
PomegggrassBREAK455Rosetower Woods
BudsquiregrassDPS424Sea of Flowers
IrisgrassDPS397Sea of Flowers

water (14)

NameElementRoleTotalHabitat
PanpantawaterBREAK545Echoback Landing
Erlathwater540Tideblossom Coast
PiopiotawaterSupport532—
GachapuswaterDPS529Crescent Bay
GlacywaterHeal520—
SherrowaterDPS509—
PopotawaterBREAK471Echoback Landing
PrankywaterHeal468Nimbus Fields
Fahloowater459Tideblossom Coast
SheldonwaterDPS458Echoback Landing
PopapuswaterDPS450Crescent Bay
SusutawaterBREAK411Echoback Landing
ShellywaterDPS382Crescent Bay
SkippywaterHeal332Nimbus Fields

rock (14)

NameElementRoleTotalHabitat
Coralizrock572Crescent Bay
MinespinerockBREAK550—
BailiterockSupport536Zephyrus Landbridge
ShrubclawrockBREAK535Berylline Causeway
GrizborockDPS524Rosetower Woods
BouldusrockSupport521Berylline Causeway
WaleetlerockDPS520—
GeodebackrockBREAK495—
Reefishrock486Crescent Bay
Budclaw.rockBREAK454Zephyrus Landbridge
CubborockDPS445Rosetower Woods
BaleetlerockDPS442Berylline Causeway
CoziterockSupport438Zephyrus Landbridge
PebblingrockBREAK412Zephyrus Landbridge

wind (14)

NameElementRoleTotalHabitat
HelgonwindBREAK555Russet Highlands
TubsterwindBREAK535The Argent Strait.
Somniwingwind528—
TromberwindSupport522The Argent Strait.
TurbowindSupport520Nimbus Fields
EkluewindSupport518Forest of Falling Stars
GracewingwindHeal515—
HelmwhelpwindBREAK500Russet Highlands
CornetwindDPS489The Argent Strait.
ChirpiwindSupport443Nimbus Fields
NimbiwindSupport442Nimbus Fields
EkowindSupport440Forest of Falling Stars
FlutternymwindHeal437Sea of Flowers
JawlingwindBREAK416Russet Highlands

Dual-element Aniimo

13 Aniimo carry two elements, which gives them skill coverage against more targets:

NameElementRoleHabitat
Soulwolffire/darkBREAK—
Frostwyrmwater/iceHeal—
Lotusdragongrass/waterEnergyMistwoods
Witchgrassdark/grassEnergyMistwoods
Budclawrock/grassBREAKBerylline Causeway
Shrubclawrock/grassBREAKZephyrus Landbridge
Dreamflywind/grassEnergy—
Sunscale Drakefire/rockBREAKBerylline Causeway
Magmadonfire/rockBREAKBerylline Causeway
Scallopfishrock/waterEnergyCrescent Bay
Coraldrakerock/waterEnergyCrescent Bay
Leafgrazergrass/waterHealCrescent Bay
Livfluffgrass/waterHeal—

The cost of a dual element is a wider set of weaknesses, so check what you are about to fight before bringing one out.

How elements counter each other

The nine elements are Holy, Fire, Ice, Dark, Electric, Grass, Water, Rock and Wind. Elements decide two things: what damage type your skills deal, and what modifier you take when you are hit.

Counters are real damage modifiers, which the official trait text confirms. Lunara’s “Moonforce” and Helion’s “Sunforce” both state that when no elemental counter is in play, final damage increases by an extra 20% — meaning that once a counter does exist, that 20% is gone. Skills also strip resistance directly: Lunara’s Glow Volley stacks “Fox Mark” on the target and lowers its Light resistance, up to three stacks.

To see exactly who counters whom, open the element table in the game’s combat UI. The official index’s element filter then lets you work backwards to which Aniimo you could bring.

In practice:

  1. Read the enemy’s element first, then pick a counter from the index.
  2. Keep two damage elements on the team so one matchup cannot shut you down.
  3. Against dual-element enemies, attack the type both of its elements are weak to.
  4. Do not judge by stats alone; a bad matchup will stall a high-total Aniimo.

Evolution and forms

Stages run Lumin, Gamma and Nova. Full routes are in the index: Emberpup to Flameruff to Scorchhowl to Soulwolf is one four-step line, and Scorchhowl alone has Highland and Mountain Woods forms.

The official index has a gap in its numbering (there is no NO.030), which means entries are still being filled in. Treat a missing number as “not added yet”, not as a removed Aniimo. The patch on 2026-09-18 also changed the item consumed to evolve Squarrel, so older guides may be out of date. The full mechanics, stages and materials are on the evolution guide.

Forms follow the environment. Official showcases name Basic, Rain, Glow, Intertidal, Forest and Cloud Sea forms, each tied to a region’s signature Aniimo. To farm a form, go back to its region and wait for the weather. Habitats are on the Idyll page.

Rare forms and perfect potential are explained on the rare forms page.

Building a team

SlotHow to choose
Main DPSPick the element that counters your target, then sort by total
Heal or EnergyChoose from the 7 Heal and 10 Energy Aniimo, favouring higher totals
BREAK26 options; the job is burning the enemy break gauge to open damage windows
Support18 options; look for team-wide buffs or resistance shred
TraversalCheck the homeland ability field; Sprint and flight decide which regions you can enter

Which starter to pick is on the starter comparison, and the opening order is in the beginner guide.

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