Aniimo Starters: Lunara or Helion
The two starters are NO.9997 Lunara and NO.9998 Helion, both Holy DPS with a total of 504. The difference is ranged magic versus melee physical.
The two starters are NO.9997 Lunara and NO.9998 Helion, both Holy DPS with a total attribute value of 504 and six identical base stats. This is not a power decision, it is a decision about whether you want ranged magic or melee physical.
The English and Japanese indexes list these entries as Fennelun and Helion (フェネルン / ヘリオン), which is the evolved name for the same MOON Fox line. The Chinese indexes use 朧月狐 / 胧月狐 and 루나티아.
Base stats from the official index
| Field | Lunara | Helion |
|---|---|---|
| Entry | NO.9997 | NO.9998 |
| Element | Holy | Holy |
| Role | DPS | DPS |
| Total | 504 | 504 |
| HP | 90 | 90 |
| ATK | 116 | 116 |
| BREAK | 85 | 85 |
| M.DEF | 65 | 65 |
| P.DEF | 65 | 65 |
| REGEN | 83 | 83 |
| Exploration skill | Sprint | Sprint |
| Trait | Moonforce | Sunforce |
Lunara: ranged, magical, self-sustaining
The official description reads “moonlight flows through this one’s fur, and at first glance it seems hard to approach. It reasons calmly about everything, but shows affection to those it knows.”
Trait “Moonforce”: when no elemental counter is in play, final damage increases by an extra 20%; casting a skill or ultimate grants 4 stacks of Silver Moon Mark, and each basic attack consumes a stack to deal an extra 100% damage while healing 0.5% of Lunara’s HP. That is where the sustain comes from — the steadier you play, the more you get back.
| Skill | Type | Cost | Power | Effect |
|---|---|---|---|---|
| Full Moon Impact | Magic | 15 | 45 | Drops a moon on the target; against a target carrying Fox Mark it adds 10% splash damage centred on them |
| Moonglow Baptism | Support | 0 | 0 | Bathes in moonlight and restores 20 energy |
| Eclipse | Magic | 20 | 60 | Pours moonlight into the target and deals heavy break damage |
| Glow Volley | Magic | 20 | 55 | Fires three light bolts at different targets, applying Fox Mark to lower Light resistance, up to 3 stacks |
| Lunar Judgement | Magic | 0 | 167 | Ultimate: heavy damage around you, evolves you and grants +15% damage dealt until you leave combat, plus 4 stacks of Silver Moon Mark |
Helion: melee, physical, crowd control
The official description reads “warm, lively and full of confidence, brave enough to protect its companions. In the decisive moment it awakens immense power.”
Trait “Sunforce”: when no elemental counter is in play, final damage increases by an extra 20%; every 4 basic attacks grants a Ring of the Golden Sun that empowers the next skill. Helion builds rings with basic attacks and cashes them in for burst.
| Skill | Type | Cost | Power | Effect |
|---|---|---|---|---|
| Holy Blast | Physical | 20 | 62 | Dives at the target and detonates on landing; with the Ring active this hit deals 30% more |
| Sunlit Baptism | Support | 0 | 0 | Bathes in sunlight and restores 20 energy; the Ring adds 5 more |
| Sacred Roar | Physical | 10 | 30 | A lion’s roar that raises your own Light damage bonus, up to 3 stacks; the Ring applies all 3 at once |
| Holy Storm | Physical | 20 | 60 | Spins up a storm that pulls enemies into the centre and deals heavy break damage; the Ring adds a 1-second stun on the final hit |
| Solar Judgement | Physical | 0 | 167 | Ultimate: heavy damage around you, evolves you into Soleon, grants +15% damage dealt until you leave combat and grants the Ring |
Which skill is worth the energy?
Set your energy and the tool ranks the skills by power per point, then shows the best single cast and the best combination of different skills inside that budget.
Best single skill: —
Best combination of different skills: —
| Skill | Type | Cost | Power | Power per energy |
|---|---|---|---|---|
| Holy Blast (Helion) | Physical | 20 | 62 | 3.10 |
| Full Moon Impact (Lunara) | Magic | 15 | 45 | 3.00 |
| Eclipse (Lunara) | Magic | 20 | 60 | 3.00 |
| Sacred Roar (Helion) | Physical | 10 | 30 | 3.00 |
| Holy Storm (Helion) | Physical | 20 | 60 | 3.00 |
| Glow Volley (Lunara) | Magic | 20 | 55 | 2.75 |
Free skills (not counted above)
- Moonglow Baptism — 0 energy, restores 20 energy (Lunara)
- Lunar Judgement — Ultimate, 0 energy, 167 power (Lunara)
- Sunlit Baptism — 0 energy, restores 20 energy (Helion)
- Solar Judgement — Ultimate, 0 energy, 167 power (Helion)
Power is the published number. Real damage also depends on the target’s resistances and your trait or Ring bonuses.
How to choose
Take Lunara if you want safety. Ranged damage plus the Silver Moon Mark healing loop is forgiving, which matters most in your first hours.
Take Helion if you want control. Holy Storm drags enemies together so you can clear them in one go. It feels great, but it asks more of your positioning: the defensive stats are identical and you are standing in melee range.
Both starters share the Sprint exploration skill, so travel speed is not a tiebreaker.
The full index is on the creature page and the opening order is in the beginner guide.